Core Keeper is a roguelite base-building game that demands you figure out the best way to survive while being swarmed with slimes, skeletons and huge bosses that tear through the landscape around. It focuses on real-time combat, looting, RPG character building, questing and boss fights. I'm looking for all the advice before I try this hell.
CREDITS.txt contains a full list of contributors.Ĭrawl gladly uses the following open source packages thanks to their developers: Since 2006, the Dungeon Crawl Stone Soup team has continued development. Development of the main branch stalled at version 4.0.0b26, with a final alpha of 4.1 being released by Brent Ross in 2005. See licence.txt for the full text.Ĭrawl is a descendant of Linley's Dungeon Crawl.
License and history informationĬrawl is licensed as GPLv2+. Please be sure to read docs/develop/coding_conventions.txt too. Bug fixes as well as new features are very much welcome.įor large changes, it's always a good idea to talk with the dev team first, to see if any plans already exist and if your suggestion is likely to be accepted.
Patchesįor developers (both existing & aspiring!), you can download/fork the source code and write patches. In case you drew some tiles of your own, you can submit them to our bug tracker. If you want to give this a shot, please contact us via forums or IRC. We're always open to improvements to existing tiles or variants of often-used tiles (eg floor tiles).
The following conventions should be more or less obeyed: Speech syntax is effective but unusual, so you may want to read the formatting guide.Ĭurrent item descriptions can be read in-game with ?/ or out-of-game them in dat/descript/. Just like vaults, varied speech depends upon a large set of entries. Monster speech provides a lot of flavour. If you've made some vaults, you can test them on your own system (no compiling needed) and submit them to our bug tracker. If you're ambitious, you can create new vaults for anywhere in the game.
You can also read the level-design manual for more help. It's best to start with simple entry vaults: see s for examples. Map makingĬrawl creates levels by combining many hand-made (but often randomised) maps, known as vaults. These can be added to the development wiki.
Besides pointing out bugs, new ideas on how to improve interface or gameplay are welcome. Bugs should be reported to our bug tracker. Many of the online servers host the regularly updated development version. If you like the game and you want to help make it better, there are a number of ways to do so: Reporting bugsĪt any time, there will be bugs - finding and reporting them is a great help. IRCĬhat with fellow crawlers in #crawl on, or talk development in #crawl-dev.
You can find online play, offline downloads, a community forum and the development bug tracker/wiki. Offline Playīoth classical ASCII and tiles (GUI) versions of Crawl are available to download for Linux, Windows and OS X. You can play in your browser or over SSH.
Click "Play Online Now!" on the Crawl homepage to find your closest server. You can play Crawl online, competing with other players or watching them. There is also an ingame list of frequently asked questions which you can access by typing ?Q.